![]() ![]() This gives the player a better grasp of the size and the speed of the monsters as they ooze and shamble through the flickering rusty hallways. With the first-person mod, the necromorphs scuttling through the vents will be at eye level when they attack engineer Isaac Clarke. ![]() With an over-the-shoulder third-person camera, players look down onto enemies since the camera is floating slightly above the player's head, meaning the player will feel bigger than their foes. Obviously, in a literal sense, enemies are viewed in first-person, but now players will be looking at enemies head-on rather than looking down on them. ![]() One major change of the first-person mod is how the player views enemies. The original Dead Space was heralded for its claustrophobic and oppressive setting as well as its tense and nuanced combat, but that doesn't mean there isn't a new way to improve on an old formula. ![]()
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